JobId: #1338442Sound for turn based game (Visual Basic 6) |
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| Categories: Microsoft Windows,Language Specific,Requirements,Operating Systems / Platforms,Visual Basic,Misc (software related),Gaming,Game Development,Software Related (Includes Websites) | |
| Posted By: Pluvious (13 ratings) | |
Source:
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| Job viewed: 511 times | ||
| Bids Placed: 1 | ||
| Start Date: 2010-01-31 15:37:17 | ||
| End Date: 2010-02-14 15:35:19 | ||
| Time Remaining: | ||
| Deadline: 45 days. | ||
| Current Phase: 100% of work was accepted by buyer. Worker account has been credited. | ||
| Max Accepted Bid: Open to fair suggestions | ||
| Project Type: Small Business Project: $100(USD) and above | ||
| Bid Type: Open Auction | ||
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Brief Summary: I require coding for playing sound affects in my 2D turn based fantasy card game.
Here are older screenshots and a journal to give you a basic idea of the game and me: http://pluvious0.tripod.com/screenshots/<input type="hidden" id="gwProxy" /><!--Session data--><input type="hidden" id="jsProxy" onclick="jsCall();" /> <div id="refHTML"> http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=476062&cmonth=12&cyear=2007&cday=14 What I need specifically are sound affects for all the spells and powers that are triggered in the game. These powers receive two sound affects each...played at different times. There are are several hundred powers in the game. <input type="hidden" id="gwProxy"><!--Session data--></input><input type="hidden" id="jsProxy" onclick="jsCall();" /> <div id="refHTML"> |

Freelancer Jobs - Archive 2007